At some point I realized the scope was too large. I had spent the most time with msdfgen and hadn’t yet learned enough about the other libraries to write a proper guide. They all worked differently. I kept getting stuck. So I reduced the scope. In redesign 2 I decided to only use msdfgen, but show the various tradeoffs involved (atlas size, antialias width, shader derivatives, smoothing function).
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But those tricks, I believe, are quite clear to everybody that has worked extensively with automatic programming in the latest months. To think in terms of “what a human would need” is often the best bet, plus a few LLMs specific things, like the forgetting issue after context compaction, the continuous ability to verify it is on the right track, and so forth.